Fifth International Workshop on Requirements Engineering Visualization (REV’10) - 28 September, 2010 - Sydney, Australia

Held in conjunction with RE'10

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All the REV'10 Details...

Program
Themes for REV'10
Topics for REV'10
Goals for REV'10
Targeted Attendees
Workshop Format and Duration
Submission Types
Submission Procedures
Important Dates
Papers From the REV Series
Program Committee
Workshop Co-Chairs

Check out the images on this page to see some of the wonderful contributions from previous years' papers. Click on the images to see larger versions.

Feather et al. from REV'06 Feather et al. from REV'06 Ernst et al. from REV'06

Left and center visualizations by: Martin S. Feather (California Institute of Technology), Steven L. Cornford (California Institute of Technology), James D. Kiper (Miami University) and Tim Menzies (West Virginia University), from “Experiences using Visualization Techniques to Present Requirements, Risks to Them and Options for Risk Mitigation” in Proceedings of REV’06 (with kind permission). Right visualization by: Neil A. Ernst, Yijun Yu and John Mylopoulos (University of Toronto), from “Visualizing Non-Functional Requirements” in Proceedings of REV’06 (with kind permission).

 

Program

The final program can be downloaded HERE along with a PARTICIPANT GUIDE.

REV’10 aims to be an interactive event. The sessions are organized to provoke discussion amongst the Presenters of papers, the Discussants of these papers and other participants. Each paper will be assigned a discussant from amongst the registrants two weeks prior to REV (paper and critique format will be provided). All REV papers will also be represented by a physical A2-size color poster and discussed. These posters will be displayed in the official RE’10 poster session.

09:00 – 09:10 Welcome to REV’10 and Program Overview – Brian Berenbach and David Callele – SLIDES
   
09:10– 10:30 Session 1: Visualizing Goals and Concerns
Moderator: Brian Berenbach
 
  • Jennifer Horkoff*, Eric Yu - Visualizations to Support Interactive Goal Model Analysis (Full Paper – 20 mins) – POSTER / SLIDES

o Discussant –Takanori Ugai – SLIDE

  • Ana Rita Oliveira, João Araújo*, Vasco Amaral - The VisualAORE DSL (Full Paper – 20 mins) – POSTER / SLIDES

o Discussant – Sam Supakkul – SLIDE

  • Takanori Ugai*, Shinpei Hayashi, Motoshi Saeki - Stakeholders’ Concern Visualization with Anchored map (Short Paper – 10 mins) – POSTER / SLIDES

o Discussant – Jennifer Horkoff – SLIDE

   
10:30 – 11:00 Coffee/Tea Break
   
11:00 – 12:30 Session 2: Visualizing NFRs and Interactive Session
Moderator: David Callele
 
  • Sam Supakkul*, Lawrence Chung - Visualizing Non-Functional Requirements Patterns (Full Paper – 20 mins) – POSTER / SLIDES

o Discussant –Takanori Ugai – SLIDE

  • David Callele* - Physualization: Going Beyond Paper Prototyping (Interactive Session – 50 mins) – SLIDES

    This interactive session explores physualization, the deliberate physical manipulation of visualization entities, as a means of helping stakeholders explore possibilities in the requirement and design spaces. By engaging more of the stakeholder’s sensory and cognitive processes, our goal is to provide a means to enhance the requirements process and the resulting artifacts. Physualization relies upon readily available materials and ad hoc techniques to facilitate a lightweight requirements process. The interactive session explores physualization support for specific requirements engineering topics; developing paradigms for supporting these tasks using materials like stickies, transparencies, markers, and sketchpads as building blocks and discussing their effectiveness among the participants.

  • Yuhong Wen, He Zhang, Lin Liu*, Hongji Yang - Beyond An Engineering Approach: Creativity in Requirements Elicitation (Introduction to Lunch Time Group Activity – 10 mins) SLIDES

    User demand for an enjoyable software usage experience is dramatically increasing. New ways of developing software to meet this demand are sought and developing software using techniques from the creative arts is attracting attention. Investigating how creative media products such as movies are developed can provide inspiration for similar techniques that could be successfully applied in software development. In this interactive session, the audience is asked to participate in an experiment that uses movie making as inspiration for requirements techniques, elicitation in particular. The audience participates in various aspects of making a movie, observing the techniques they utilize and then summarize their results to share with others. Participants will then discuss the results and speculate on how this knowledge can be applied to requirements elicitation and software development.

   
12:30 – 13:30 Lunch
   
13:30 – 15:00

Session 3: Mini MERE (Multimedia and Games to Augment Visuals)
Moderator: David Callele

 
  • Group Activity – Yuhong Wen, He Zhang, Lin Liu*, Hongji Yang (1 hour)

 

  • David Callele*, Eric Neufeld, Kevin Schneider - A Proposal for Cognitive Gameplay Requirements (Full Paper – 20 mins) – POSTER / SLIDES

o Discussant – João Araújo – SLIDE

   
15:00 – 15:30 Coffee/Tea Break
   
15:30 – 17:00 Session 4: Towards a Unified Requirements Modeling Language
Moderator: Brian Berenbach
 
  • Jonas Helming, Maximilian Koegel, Florian Schneider, Christine Kaminski, Michael Haeger, Bernd Bruegge, Brian Berenbach* - Towards a Unified Requirements Modeling Language (Short Paper – 10 mins) – POSTER / SLIDES
  • Brian Berenbach –- Facilitated Roundtable on a Unified Requirements Modeling Language (40 mins)

    Early requirements engineering activities can include elicitation sessions with many different stakeholders. One of our research activities is to create an "easy to use" visual requirements modeling language (possibly extending the UML/SysML), conforming to best practices with visual heuristics (as defined by Dan Moody*), to include easily recognizable icons for different types of elicitation artifacts, such as hazards, dangers, mitigations, and various types of non-functional and functional requirements. In this brief brainstorming session we will traverse a taxonomy of many different kinds of requirements artifacts, and the workshop attendees will suggest various types of icons that are instantly recognizable by most stakeholders (including non-technical people). The results will contribute to the evolution of the URML, which will have been previously discussed in one of the session papers.

    *D.L. Moody, "The "Physics" of Notations: Toward a Scientific Basis for Constructing Visual Notations in Software Engineering", IEEE Transactions on Software Engineering, 2009, pp. 756-779.

  • REV’10 Poster Discussion and Wrap-up - Brian Berenbach, David Callele (40 mins)


19:00 Workshop Dinner – venue to be announced


Themes

While papers are invited on any topic related to visualization techniques, as applied to requirements engineering, this year we would like to focus on systems and infrastructure. We would especially encourage researchers and practitioners to submit papers on the use of RE visualization techniques for systems and infrastructure (e.g., “shovel ready” civil works) projects.

Civic works projects are examples of projects where the RE effort can be extraordinarily challenging. Examples of such projects include rail, airport, and regional upgrades, emergency management systems, and many other types of projects in the public domain. First, requirements are elicited from a wide variety of stakeholders. Second, thirty percent or more of the requirements cross-cut many areas of the deliverables and can be difficult to manage across multiple subcontractors. Finally, such projects fall under the jurisdiction of a plethora of regulatory agencies, and determining the impact of their regulatory codes on the traditional project requirements (e.g., environmental, civil, electrical, mechanical, etc.) can be quite challenging.

Gandhi Gandhi

Both visualizations by: Robin A. Gandhi and Seok-Won Lee (University of North Carolina at Charlotte), from "Visual Analytics for Requirements-driven Risk Assessment" in Proceedings of REV’07 (with kind permission).


Topics

Topics of interest include experience papers, formal methods, emerging technologies, best practices, research proposals, evaluations and comparisons that focus on visualization techniques for requirements engineering activities. Typical topics of interest include, but are certainly not limited to:


Goals

The workshop aims to provide a collaborative session in which ideas related to the visualization of requirements and ways of making them practical are shared, reviewed and debated. The controversy surrounding the practicality of non-traditional requirements engineering techniques will be discussed. The workshop will be used to identify future work, issues, problems and priorities, and to propose recommendations around these dimensions for requirements engineering visualization research.

Konrad et al. from REV'06 Duan and Huang from REV'06

Left visualization by: Sascha Konrad, Heather Goldsby, Karli Lopez and Betty H.C. Cheng (Michigan State University), from “Visualizing Requirements in UML Models” in Proceedings of REV’06 (with kind permission); right visualization by: Chuan Duan and Jane Cleland-Huang (DePaul University), from “Visualization and Analysis In Automated Trace Retrieval” in Proceedings of REV’06 (with kind permission).

 

Targeted Attendees


Workshop Format and Duration

The format of REV’10 will provide attendees with an opportunity to become familiar with a new topic and establish a good foundation for discussions about visualization in requirements engineering. We intend to make the workshop discussion and interaction oriented. Paper presentations will be used to provoke dialogue and plenary sessions will be held.

Participants will be expected to bring along a poster illustrating the visual aspects of their submissions to support workshop discussions. In previous REV workshops, these posters were then ported to the poster session of the main RE conference, reinforcing the quality and quantity of the displayed posters. We intend to continue this practice.

Duration: 1 day (9:00 to 17:30)

Date: Tuesday 28th September, 2010

Mussbacher et al. from REV'06 Kwan et al. from REV'06

Left visualization by: Gunter Mussbacher (University of Ottawa), Daniel Amyot (University of Ottawa) and Michael Weiss (Carleton University), from “Visualizing Aspect-Oriented Requirements Scenarios With Use Case Maps” in Proceedings of REV’06 (with kind permission); right visualization by: Irwin Kwan, Daniela Damian and Margaret-Anne Storey (University of Victoria), from “Visualizing Requirements-Centered Social Network to Maintain Awareness within Development Teams” in Proceedings of REV’06 (with kind permission).


Submission Types

Position papers (3-5 pages) Short papers state the position of the author(s) on any of the topics within the scope of the workshop. For example, position papers could describe initial experience with a particular visualization technique, propose an area of requirements engineering that could benefit from more innovative forms of visualization or illustrate how visualization techniques from other domains may be applicable to requirements engineering problems. Position papers will be evaluated based on their potential for generating discussion, and on the originality of the positions expressed.

Full papers (8-10 pages) Full papers describe and report on the evaluation of visualization techniques in support of requirements engineering activities. For example, a full paper could describe how a comparative evaluation of visualization techniques was performed in practice, either by controlled experimentation in the lab or in an industrial setting; or it may present the results of the actual performance of tools, methods or processes that embed visualization components, in lab-based experiments or field trials. Survey papers that review and critique the range of and/or use of visualization techniques applicable to requirements engineering are also invited. Full papers will be evaluated based on the originality and significance of the contribution, soundness of the validation process or quality of the survey procedure, and on the broader applicability of the results.

Publication of accepted papers
The full RE’10 workshop proceedings will be published online in the IEEE CS Digital Library.

The IEEE Computer society has recently modified their formatting template. All papers must comply to the new guidelines:
http://www.computer.org/portal/web/cscps/formatting

MS Word guidelines
PDF guidelines

One author of an accepted paper is required to register for the REV'10 workshop by 6 August 2010 (else the paper will be withdrawn).

 

Submission Procedure

Prospective authors will beinvited to submit high quality papers written in English via the EasyChair submission system: http://www.easychair.org/conferences/?conf=rev10


Important Dates

All deadlines are 23:59 Apia, Samoa time.

 

Papers From the REV Series

Published Papers from REV'09

Published Papers from REV'08

Published Papers from REV'07

Published Papers from REV'06

Cleland-Huang Sellier

Left visualization by: Jane Cleland-Huang and Rafal Habrat (De Paul University), from "Visual Support in Automated Tracing in Proceedings of REV’07 (with kind permission); right visualization by: David Sellier and Mike Mannion (Glasgow Caledonian University), from "Visualising Product Line Requirement Selection Decision Inter-dependencies" in Proceedings of REV’07 (with kind permission).


Program Committee

Feather et al. from REV'06

Visualization by: Martin S. Feather (California Institute of Technology), Steven L. Cornford (California Institute of Technology), James D. Kiper (Miami University) and Tim Menzies (West Virginia University), from “Experiences using Visualization Techniques to Present Requirements, Risks to Them and Options for Risk Mitigation” in Proceedings of REV’06 (with kind permission).


Workshop Co-Chairs

Brian Berenbach
Requirements Engineering Program Manager
Siemens Corporate Research
755 College Rd. East
Princeton, NJ 08540-6632
Tel: (609) 734-3395
Fax: (609) 734-6565
Email: brian.berenbach@siemens.com
Website: http://www.scr.siemens.com/en/pages/RequirementsEngineering

Brian Berenbach is the manager of the requirements engineering competency center at Siemens Corporate Research, Inc., operated for Siemens AG, a global company with earnings in excess of $90 Billion. Mr. Berenbach's responsibilities include training Siemens employees and conducting research and process improvement in all aspects of requirements engineering. Mr. Berenbach is an ACM distinguished engineer.


Olly Gotel
Independent Researcher
New York City
Email: olly@gotel.net
Website: http://www.gotel.net

Dr. Gotel has been active in the area of Requirements Engineering for the past 20 years and holds a PhD from Imperial College, University of London, focusing on Traceability. Olly was the co-author of the most influential paper over a 10-year period from the 1st Conference on Requirements Engineering, held in 1994, on this topic. In addition to academic research and teaching positions in the UK and US, Olly has held senior positions within the UK defense industry doing Systems Requirements Engineering, and furthers the transfer between research and practice through organizing the professional programs of the New York City Software Process Improvement Network. Olly's long-term goal is to make Requirements Engineering more visual and much better fun!

 

David Callele
TRLabs Saskatoon
111 - 116 Research Drive
Saskatoon, SK, CAN, S7N 3R3
Email: djc544@mail.usask.ca

David is Saskatchewan Business Development Manager for TRLabs, a Western Canadian research, development, and professional services consortia. David's responsibilities include identifying commercialization opportunities for new technologies, technology forecasting, forging strategic partnerships for economic development, identifying business opportunities, business and technology mentorship, and requirements engineering leadership. David is also a Doctoral candidate in the Department of Computer Science at the University of Saskatchewan where his research focus is on effective requirements engineering in the creative (preproduction) phase of video game development and on managing the transition between preproduction and production efforts.

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